Devlog 02 - Bones, Rigging, and Animation


The Second Week!

Now for week two! This time, with animations. A very lovely and important concept, that I wholeheartedly underestimated just how terrifying it really is. I likely need to sink more time into this, as I doubt I will have it finished on time and ~10 hours was not enough. I already have some plans on what I may want to do with Blender in the future though, some definitely more ambitious. Just gotta practice with it more than I have been.

The Avatar

I started by creating the avatar, spending roughly 20 minutes on it. A simple block character with no face, who has a lot of style.

Animating

Trying to get the hang of amatures and rigging has been fairly difficult. Especially with weight. As someone who is colourblind, it is pretty hard to find a colour the tutorial is tallking about, when I can't even see the colours (weight painting is evil). So gonna spend some time finding a potential assistance with that.

Below is a successful learning attempt (read "failed attempt") at trying to get the skeleton working. As you can see, It doesn't really move the body with it.


Portfolio Exercise

As my own model wasn't ready, I ended up using the one provided. It seems to have slightly messed up animations, but oh well. More of a proof of concept at this point. I used a float parameter to get the walking animation to work when you're moving. As long as your speed is above 0.1. It is actually possible to move without the animation playing, but it is painfully slow and requires finesse in your key press.


References

Some were watched and planned to be used, but I couldn't work out how to actually get the skeleton to cooperate. I also asked some friends of mine that are well versed in Blender, though mainly in models. It might have just confused me even more.

I find I really like Royal Skies' tutorials. He's nice and concise, I plan on watching all his videos on Blender. 

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