Game Concept


Working Title

Aeris' Adventure

Concept Statement

A top down adventure game where you play as Aeris, a retired adventurer living a relaxing life with her wife. Unfortunately she has been kidnapped and you must now go on a search to find her, before it is too late. You will face many trials in this adventure, but you will do anything to get your love back! So grab your sword and go rescue her!

Genre

Top-down, Adventure/Action, RPG, Fantasy

Concept creation process/area

After talking to friends about possible ideas, as I struggled a tonne to come up with something, I finally managed to think of one. I love RPGs, it is by far my favourite game genre, so I have decided to make a RPG of sorts, though a fairly minimal one to keep the scope in check. The setting I have chosen is Fantasy. It has influenced my likes ever since I was a small child, from my favourite games to my favourite tv shows, even some of the music I listen to. The RPGs I am taking the most influence from are older style ones and RPG Maker ones. (Software I have tried to use in the past).

LGBTQ+ will also be an influence. As a trans woman myself, I wanted to have some representation in my game. The main character, Aeris is a trans woman lesbian. Her wife, a cis woman lesbian. There will be some other characters that one will come across that will also be a part of the community, obviously not all of them will be. There will also be some easter eggs with interactions. People that know these easter eggs will recognise. I thought this would be fun way to add some extra flair to my game.

Audience and Competitive Analysis

My target audience is anyone that enjoys RPGs or adventure games, in a top-down style as well as the LGBTQ+ community. There isn't many games with queer representation, especially as a main character. Though, the story will be one everyone can related to, being yourself and wanting to protect someone you care about! This game will be for the more casual player. 

Game Treatment

You are playinng as Aeris, a retired adventurer in a fantasy world, in a peaceful area of a valley. However, your wife has been kidnapped causing you to pick up your sword one more time to rescue her! As you go out on your journey, you will meet interesting characters, battle powerful enemies, find secret treasure, all before you finally reach your goal and rescue your wife!

Key Features

  • Simple omni-directional combat using a sword (potentially other melee weaponary later, with different stats)
  • Story driven adventure
  • Interactive Easter eggs
  • Gorgeous world and environment

Controls

  • Movement: WASD/ ↑ ↓ → ←.
  • Sword: Mouse, and left click to swing
  • Interact: E
  • Dodge/roll: Space

Optional Features
These are features that I would like to add if I have time, for now, they might be out of scope.

  • Abilities, such as a ranged slash attack
  • Potion making or buying
  • New weapons
  • New armour

Art

The art style will be pixel fantasy. I am undecided between 64 vs 128 bit, but I am leaning towards 128 currently. The image below shows the kind of perspective I am after with some GUI elements. 


Below is a map, that will show the progression from each area. The art style for the map will look similar to this, though significantly more polished. The Map will display in each loading screen when moving between the area with a "here" showing where you're moving to.

Map Concept

Comments

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Overall a well-written and solid RPG concept, well done. I can see the unique features being communicated in the document around the representation of the main character, and I think I would have liked to have seen the various differentiating features of your game fleshed out/explained more in this document to get even more marks.